You can schedule several types of events at once, as long as they do not conflict with one another. For example, you can schedule a playout and an overlay to run at the same time. Likewise you can run a playout on one channel and a live stream on another channel. Scheduling a playout and a live stream for the same channel at the same time, however, can cause a conflict.
If you schedule a conflict, the application will offer you options. Not all options are possible for all conflicts.
Ripple stops at midnight. If an earlier event is rippled, then any event scheduled over the midnight hour will end at midnight, even if there is a schedule gap at 00:00:00. Event beyond midnight will be unscheduled.
If you ripple an event at 19:00:00 so the next event starts at 20:00:05, then all subsequent playouts will start 5 seconds late until midnight or until the web application finds a gap of 5 or more seconds, whichever comes first.Ripple pushes playout, stream, and AIO input events forward, but not overlay events.